Unfurl the Sails!
Ares Games is the publisher of the “WW1 Wings of Glory” and “WW2 Wings of Glory” aerial combat games, created by Andrea Angiolino and Pier Giorgio Paglia.
After successfully publishing these two games in 2012, we’re now ready to launch our next game and miniature line, Sails of Glory, and we’ve decided to fund this new project using Kickstarter.
The mechanics of Sails of Glory are inspired by the excellent “maneuver deck” system used in Wings of Glory. For a long time, we’ve been discussing with the authors about the possibilities of the system, and how to develop it beyond its use in Wings. Then, we realized how well it could be adapted to naval wargaming, and the idea of Sails of Glory was born. We also realized that assembled and painted ship models to use in a miniature game do not exist on the market – and we wondered how much more accessible naval gaming would become if we were able to create beautiful small ships, ready to play out of the box.
That was our starting point, back in 2011. Since then, the game system of Sails of Glory has been carefully designed to accurately represent battles at sea between the large sailing ships of the past centuries. And just like we did for Wings of Glory, we engineered the production of fully assembled and painted ship figures, highly detailed, to use as “playing pieces” for the game.
The first series of Sails of Glory, which we are funding with this project, will be set in the Napoleonic Age, an iconic period for naval wargaming. Who has not heard of Nelson, Trafalgar, Abukir, and HMS Victory?
If the game is successful, in the future we plan to extend Sails of Glory to cover other historical periods and conflicts, such as the Age of Discovery, the Middle Ages and ancient times.
Check out Ares’ Facebook page and the Sails of Glory Facebook page to be always up-to-date with information about us and our projects. Visit the Sails of Glory page on Ares’ website for additional articles and information about the game.
You may connect with the Sails of Glory community on the forum created by our enthusiastic supporter Keith Upton, the Sails of Glory Anchorage.
More about the game
Created by Andrea Angiolino and Andrea Mainini, Sails of Glory merges miniatures, cards and board game mechanics, using the same intuitive system of Wings of Glory, which features a special deck of maneuver cards to represent the different movement capabilities of each model.
The game will be supported by a range of painted and assembled 1/1000 miniatures.
In Sails of Glory, each ship is represented by a fully painted and assembled ship model, mounted on a special game base. The base provides at a glance information on the ship’s offensive and sailing capabilities.
Each ship is controlled using a specific maneuver deck. The maneuver deck enables each player to plot and execute the movement of the ship easily, taking into account its sails and the position to the wind, in a simple but realistic way.
The ship log (game board) included with each ship shows at a glance its combat stats, the abilities of its crew, and the actions that you plan. It also provide a simple way to track damage for the ship and to see how the abilities of the ship are affected by the damage.
The beauty of the Sails of Glory system is that at the same time it is simple to play and a very good simulation. This is possible due to its “hidden complexity” – the combination of ship base, maneuver deck and ship log provides all the realism and details that fans of wargaming may desire, while keeping the the game rules very simple, and gameplay fun and exciting at all times.